Children’s Cognitive Development and Touchscreen Interaction Patterns


Overview

Motivation and Project Goal

It is well established that children’s touch and gesture interactions on touchscreen devices are different from those of adults, with much prior work showing that children’s input is recognized more poorly than adults’ input. In addition, researchers have shown that recognition of touchscreen input is poorest for young children and improves for older children when simply considering their age; however, individual differences in cognitive and motor development could also affect children’s input. An understanding of how cognitive and motor skill influence touchscreen interactions, as opposed to only coarser measurements like age and grade level, could help in developing personalized and tailored touchscreen interfaces for each child.

Method

To investigate how cognitive and motor development may be related to children’s touchscreen interactions, we conducted a study of 28 participants ages 4 to 7 that included (1) validated assessments of the children’s motor and cognitive skills as well as (2) typical touchscreen target acquisition and gesture tasks. Our study was composed of two phases.

Phase 1: NIH Toolbox

(1) The 9-hole Pegboard Dexterity Test

This is a test of a user’s manual dexterity with their fingers. In the test, participants are asked to place 9 pegs into a board of 9 holes, and then remove them as quickly as possible.

(2) The Dimensional Change Card Sort Test

This test provides a measure of a participant’s executive function, which NIH defines as “the capacity to plan, organize, and monitor the execution of behaviors that are strategically directed in a goal-oriented manner.” In the test, the participant is shown a series of two images and asked to select one that matches either a given color or a given shape.

Phase 2: Target and Gesture Applications

(1) Target Touching

In this task, participants were asked to touch a series of 104 different targets, which appeared as blue squares on the screen. The size of the targets varied, including very small (0.125 in), small (0.25 in), medium (0.375 in), and large (0.5 in).

(2) Gesture Drawing

Analysis

(1) Target Miss Rate

(2) User-Dependent Recognition Rate

Takeaways

(1) Using motor skill and executive function as a lens through which to examine touchscreen interactions does not provide much additional nuance beyond simply looking at age or grade level as prior work has done. Low motor skill will generally predict poor performance compared to high motor skill, but the same can be said for the relationship between age and performance and between grade level and performance.

(2) It is reasonable for researchers to use age or grade level as a proxy for developmental level when studying children’s touchscreen interactions, especially given the additional overhead incurred by measuring children’s cognitive and motor skills.

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